![]() ![]() This will bring you to the Architect building. Look for precursor alien technology that is flashing morse code with green light and follow it into a small cave system. You must find Alien Sanctuary Site in the Twisty Bridges biome. The bridge is approximately Southwest of the starting Drop Pod. The creepvine seed clusters are in the Arctic Kelp Forests which are all throughout the starting Shallow Twisty Bridges as well as many other areas in the map. I got my gel sacks from the Deep Twisty Bridges, but they can also be found in the Lilypad Islands and the Deep Purple Vents. You will need Hydraulic Fluid which can be crafted with the Fabricator from 1 creepvine seed cluster and 4 gel sacks. These achievements are all progression necessary for the story or directly related to the story itself. This achievement will pop once you construct a jukebox, no need to craft the speakers or play music using a found jukebox disc. The jukebox fragment is found in an abandoned Alterra base on Delta Island, the same island that houses the Communications Tower. ![]() This achievement popped for me once I had all 3 pieces of the suit equipped. In order to get the snow stalker fur for the crafting recipe you must first construct the spy pengling (see above). The cold suit you need to scan to get the blueprint is in the Phi Robotics Center in the Glacial Basin biome. The achievement will pop once building the spy pengling, the remote is not needed for this achievement. The fragment you need to scan for the blueprint is in the Phi Robotics Center in the Glacial Basin biome. Once you hop on the achievement will pop. You'll first have to craft the Snowfox Hoverpad, then the Snowfox. I found the Snowfox fragments for the blueprint scattered around the Phi Research site, mainly along the path(s) to the excavation site and along the frozen river. The fragments are located in the Twisty Bridges biome, the trench between the shallow Twisty Bridge and the Deep Twisty Bridges. Make your way to the Drop Pod symbol in the ocean, as soon as you enter it, this achievement will pop. Or you can always just look it up online, no shame ? If you never found the stillsuit then you did not do the hand held pods like 12.These achievements mainly involve crafting. And hiding an important piece in some random shipwreck is not a good idea. Or you can always just look it up online, no shame The stillsuit was not a main campaign focus. Or you can always just look it up online, no shame Or you could have detected the fragments with a scanner room if you built a base on that side of the world. That said, you could find the sunken ship on your own and find the processor. ![]() There are items in Subnautica 1, like the Stillsuit that I bet 90% of players don't find. It puts required locations where other games would have bonus secret doors. Subnautica puts a huge emphasis on exploration, it does this by putting key items and PDAs where other games would put optional secret items. Początkowo opublikowane przez B〄F Altonator:When you see marguerit in her underwater sea base, she explains about disabling a communications tower, then once this is done you can meet again. Marguerit gives no hints what to do next and you must find and read an obscure PDA entry that vaguely hints on where you might find the parallel processing unit. I actually needed to look up where to find the parallel processing unit because i honestly had no idea and it was only after i looked it up that i looked through the PDA entries. Oh yeah, great, and any ideas how i might do that? Why does marguerit not mention the mercury II like at all? No hints on what i may need to do next, nothing. so the only way to find the parallel processing unit is to find a hidden PDA (which you might not even read) and understand what the hint means. HOWEVER there is a PDA log from jeremiah that you can pick up explaining how he fixed the tower and that he found some pieces in the "underwater old ship" hinting at the mercury II which IS INDEED WHERE YOU FIND THE PARALLEL PROCESSING UNIT! I ended up looking around outpost delta to see if i could find the piece lying around somewhere, which in my mind, since it was so close to the radio tower, made the most sense. Nothing was hinted to go in any specific direction. But here's the thing, i didn't know where to go next. So i thought ok then, you must need to FIND the parallel processing unit somewhere, perhaps later in the story. However on further inspection, you will find there is actually no way to make this piece. When you scan it, the recipe contains a "parallel processing unit". ![]() She explains there is something on the table that may help (the test override module fragment) When you see marguerit in her underwater sea base, she explains about disabling a communications tower, then once this is done you can meet again. ![]()
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